3D Artist Resume Samples

3D Artists are hired in a variety of fields for delivering 3D creations in producing music, video, movies, computer games and other for commercials. The 3D Artist resume describes duties such as using computer technology to create a matching script, giving special effects, using software and hand drawing techniques, creating three-dimensional pictures, creating animation, graphics, assisting in the creation of storyboards, editing animations and giving corresponding effects based on feedback.

The skills that are typically expected from candidates applying for this post include – strong creativity, high-end computer knowledge of 3D animation, graphics and other related software, networking abilities, and artistic talent. Education requirements for this post include a degree or certification or an associate’s degree in the field of art, movie production, animation, technical drawing, or graphic designing.

Looking for drafting your winning cover letter? See our sample 3D Artist Cover Letter.

3D Artist Resume example

3D Artist Resume

Objective : Creative 3D Artist with 2 years of experience in modeling, texturing, and rendering. Proficient in industry-standard software, delivering high-quality visual assets for diverse projects. Passionate about bringing concepts to life through innovative design.

Skills : 3D Character Modeling, Low Poly Asset Creation, Texturing Techniques, Lighting and Rendering

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Description :

  1. Collaborated with cross-functional teams to design and implement 3D models for various projects.
  2. Developed detailed textures and materials to enhance the realism of 3D assets.
  3. Utilized industry-standard software for 3D modeling, texturing, and rendering.
  4. Created and optimized 3D assets for real-time applications and animations.
  5. Participated in design reviews, providing constructive feedback to improve project outcomes.
  6. Managed multiple projects simultaneously, ensuring timely delivery of high-quality assets.
  7. Conducted research on emerging trends in 3D art to continuously improve skills and techniques.
Years of Experience
Experience
0-2 Years
Experience Level
Level
Entry Level
Education
Education
BFA 3D Animation


Jr. 3D Artist Resume

Objective : Creative 3D Artist with 5 years of experience in producing high-quality 3D models and animations. Proficient in industry-standard software, delivering visually compelling assets for diverse projects while ensuring client satisfaction.

Skills : Project Management, Visual Storytelling, Architectural Visualization, 3D Modeling, Texturing

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Description :

  1. Produced high-quality 3D models and animations for various projects, ensuring visual fidelity and client satisfaction.
  2. Collaborated with clients and team members to gather requirements and deliver tailored 3D solutions.
  3. Oversaw design projects from concept to completion, maintaining high standards of quality and creativity.
  4. Authored a comprehensive guide on 3D modeling techniques, reducing onboarding time for new hires by 50%.
  5. Created detailed 3D architectural models, identifying design flaws early to prevent costly construction errors.
  6. Contributed to the development of a 3D asset library, streamlining the production process and enhancing visual realism.
  7. Led a team in animating complex systems for flight simulations, improving training effectiveness for pilots.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Junior
Education
Education
BFA 3D Animation


Jr. 3D Artist Resume

Objective : Creative 3D Artist with 5 years of experience in modeling, texturing, and lighting. Proven ability to deliver high-quality assets for games and film projects, enhancing visual storytelling through innovative design.

Skills : Digital Painting, 3D Modeling, Texturing, Lighting, Animation

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Description :

  1. Designed and developed 3D models and textures for various gaming projects, enhancing visual quality and performance.
  2. Collaborated with cross-functional teams to create immersive environments and characters for animated films.
  3. Utilized Blender and Maya for high-resolution modeling and UV mapping, ensuring optimal asset performance.
  4. Executed lighting and rendering techniques to achieve realistic visual effects in game environments.
  5. Managed the texturing process for promotional materials, including character designs for major franchises.
  6. Worked closely with 2D artists to translate concepts into 3D assets, maintaining artistic integrity.
  7. Participated in brainstorming sessions to develop innovative design solutions for game mechanics and storytelling.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Junior
Education
Education
BFA 3D Animation

3D Artist I Resume

Objective : Creative 3D Artist with 5 years of experience in modeling, texturing, and animation. Proficient in industry-standard software, delivering high-quality assets for games and VR applications. Passionate about pushing artistic boundaries.

Skills : 3ds Max, Unity Engine, C# Programming, Motion Graphics, Texturing Techniques

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Description :

  1. Designed and modeled 3D assets for mobile games, improving visual quality and user experience.
  2. Created high-quality animations for various applications, enhancing storytelling and engagement.
  3. Developed a library of over 200 3D assets for a content portal, streamlining project workflows.
  4. Collaborated with Procyon Solutions to produce 3D graphics for live events, increasing brand visibility.
  5. Modeled and textured sports logos for major events, ensuring high fidelity and brand representation.
  6. Designed a spaceship interior for a VR demo at Comic-Con, showcasing innovative design skills.
  7. Produced 3D assets for a live-action parody, contributing to the visual effects and overall production quality.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Junior
Education
Education
BFA 3D Animation

3D Artist II Resume

Headline : Creative 3D Artist with 7 years of experience in modeling, texturing, and animation. Proven ability to deliver high-quality visuals for games and films, collaborating effectively with cross-functional teams to achieve project goals.

Skills : Low-Poly Modeling, High-Poly Modeling, Tileable Textures, Modular Asset Creation, 3D Animation

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Description :

  1. Executed animation, modeling, lighting, and compositing for various projects, enhancing visual storytelling.
  2. Collaborated with production teams to ensure high-quality film outputs, meeting tight deadlines.
  3. Developed animation scenes for the film 'Hoodwinked', contributing to its visual appeal.
  4. Gained expertise in MEL scripting and Linux OS, improving workflow efficiency.
  5. Managed texturing and lighting for the 'Hoodwinked' project, achieving a polished final product.
  6. Utilized Particle FX and Shave and Haircut techniques for the 'Hoodwinked 2' demo reel, showcasing advanced skills.
  7. Partnered with art directors to create engaging 3D characters for mobile and web games, enhancing user experience.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
BFA 3D Animation

3D Artist III Resume

Summary : Creative 3D Artist with 10 years of experience in modeling, texturing, and rendering for games and animations. Proven ability to deliver high-quality assets on time while collaborating effectively with cross-functional teams.

Skills : Rendering, UV Mapping, Concept Art, Texturing

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Description :

  1. Designed and modeled immersive 3D environments for various game projects, ensuring high fidelity and performance.
  2. Collaborated with artists and designers to create visually stunning textures and materials.
  3. Implemented lighting and shading techniques to enhance the realism of game assets.
  4. Managed asset optimization to meet performance requirements without sacrificing quality.
  5. Participated in brainstorming sessions to develop creative concepts for new game features.
  6. Provided mentorship to junior artists, fostering skill development and collaboration.
  7. Utilized feedback from playtests to iterate on designs, improving user experience and engagement.
Years of Experience
Experience
7-10 Years
Experience Level
Level
Management
Education
Education
BFA 3D Animation

Asst. 3D artist Resume

Objective : Creative 3D Artist with 5 years of experience in modeling, texturing, and rendering for games and advertising. Proficient in Maya, 3ds Max, and Unity, with a strong portfolio showcasing diverse projects. Portfolio: http://www.juliaaber.net/

Skills : Game Engine Proficiency, Digital Painting, Video Editing, Concept Development, 3D Modeling

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Description :

  1. Created detailed 3D models of architectural objects from blueprints and sketches.
  2. Enhanced scenes with realistic vegetation and interior/exterior elements.
  3. Applied textures to models based on client specifications and artistic direction.
  4. Rendered high-quality scenes and performed post-processing using advanced graphics software.
  5. Produced 3D illustrations and storyboards for various projects, improving client presentations.
  6. Managed modeling, texturing, and rigging of environment, character, and vehicle assets.
  7. Contributed to the game 'Blood of the Werewolf' by reworking existing assets and creating new stylized textures.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Junior
Education
Education
BFA 3D Animation

Associate 3D Artist Resume

Headline : Creative 3D Artist with 7 years of experience in modeling, texturing, and rendering. Proven ability to collaborate with cross-functional teams to deliver high-quality visual assets for games and animations.

Skills : Texturing, 3D Modeling, Lighting Techniques, Rigging, Animation

Associate 3D Artist Resume Format
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Description :

  1. Collaborated with cross-functional teams to develop 3D models for game environments and characters.
  2. Designed and textured assets for mobile games, ensuring timely delivery and adherence to quality standards.
  3. Implemented efficient character rigging techniques, improving animation workflow.
  4. Utilized Maya and Photoshop to create detailed 3D game props and environments.
  5. Worked closely with clients to refine project requirements and deliver polished final products.
  6. Participated in brainstorming sessions to enhance creative direction and project outcomes.
  7. Maintained up-to-date knowledge of industry trends and software advancements to improve artistic skills.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
BFA 3D Animation

Lead 3D Artist Resume

Summary : Creative 3D Artist with 10 years of experience in modeling, texturing, and rendering. Proven ability to deliver high-quality assets for games and films, collaborating effectively with teams to achieve stunning visual results.

Skills : Maya 3D Modeling, 3D Modeling Software, ZBrush Sculpting, Texture Mapping, Lighting Techniques

Lead 3D Artist Resume Format
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Description :

  1. Designed and created high-quality organic and hard surface 3D assets for games and films.
  2. Executed UV unwrapping and texture mapping in Autodesk Maya, ensuring optimal use of texture space.
  3. Modeled complex objects from concept art using Maya and ZBrush, maintaining fidelity to design.
  4. Produced detailed normal and displacement maps in ZBrush and Photoshop for enhanced realism.
  5. Textured assets to achieve hyper-realistic appearances, utilizing advanced techniques in Photoshop.
  6. Developed immersive environments in Unity, focusing on gameplay and visual aesthetics.
  7. Participated actively in game testing, providing feedback to improve asset functionality and performance.
Years of Experience
Experience
10+ Years
Experience Level
Level
Senior
Education
Education
BFA 3D Art

3D Artist Resume

Objective : Detail-oriented 3D Artist with 2 years of experience in creating high-quality 3D models and animations. Proficient in collaborating with teams to deliver visually stunning assets for games and films.

Skills : Project Management, 3D Modeling, Texturing, Lighting, Animation

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Description :

  1. Produced diverse concept art, from quick sketches to detailed final renders.
  2. Collaborated with Art Directors and Production Teams to align on project vision.
  3. Created high-quality 3D models that effectively communicate style and tone.
  4. Developed realistic 3D assets for immersive VR and AR experiences.
  5. Managed the import/export of .OBJ and .FBX files in Unity.
  6. Executed texturing and UV mapping with optimal texel density for 3D models.
  7. Participated in design reviews to ensure alignment with project goals.
Years of Experience
Experience
0-2 Years
Experience Level
Level
Entry Level
Education
Education
BFA 3DA