3D Artist Resume
Objective : Creative 3D Artist with 2 years of experience in modeling, texturing, and rendering. Proficient in industry-standard software, delivering high-quality visual assets for diverse projects. Passionate about bringing concepts to life through innovative design.
Skills : 3D Character Modeling, Low Poly Asset Creation, Texturing Techniques, Lighting and Rendering
Description :
- Collaborated with cross-functional teams to design and implement 3D models for various projects.
- Developed detailed textures and materials to enhance the realism of 3D assets.
- Utilized industry-standard software for 3D modeling, texturing, and rendering.
- Created and optimized 3D assets for real-time applications and animations.
- Participated in design reviews, providing constructive feedback to improve project outcomes.
- Managed multiple projects simultaneously, ensuring timely delivery of high-quality assets.
- Conducted research on emerging trends in 3D art to continuously improve skills and techniques.
Experience
0-2 Years
Level
Entry Level
Education
BFA 3D Animation
Jr. 3D Artist Resume
Objective : Creative 3D Artist with 5 years of experience in producing high-quality 3D models and animations. Proficient in industry-standard software, delivering visually compelling assets for diverse projects while ensuring client satisfaction.
Skills : Project Management, Visual Storytelling, Architectural Visualization, 3D Modeling, Texturing
Description :
- Produced high-quality 3D models and animations for various projects, ensuring visual fidelity and client satisfaction.
- Collaborated with clients and team members to gather requirements and deliver tailored 3D solutions.
- Oversaw design projects from concept to completion, maintaining high standards of quality and creativity.
- Authored a comprehensive guide on 3D modeling techniques, reducing onboarding time for new hires by 50%.
- Created detailed 3D architectural models, identifying design flaws early to prevent costly construction errors.
- Contributed to the development of a 3D asset library, streamlining the production process and enhancing visual realism.
- Led a team in animating complex systems for flight simulations, improving training effectiveness for pilots.
Experience
2-5 Years
Level
Junior
Education
BFA 3D Animation
Jr. 3D Artist Resume
Objective : Creative 3D Artist with 5 years of experience in modeling, texturing, and lighting. Proven ability to deliver high-quality assets for games and film projects, enhancing visual storytelling through innovative design.
Skills : Digital Painting, 3D Modeling, Texturing, Lighting, Animation
Description :
- Designed and developed 3D models and textures for various gaming projects, enhancing visual quality and performance.
- Collaborated with cross-functional teams to create immersive environments and characters for animated films.
- Utilized Blender and Maya for high-resolution modeling and UV mapping, ensuring optimal asset performance.
- Executed lighting and rendering techniques to achieve realistic visual effects in game environments.
- Managed the texturing process for promotional materials, including character designs for major franchises.
- Worked closely with 2D artists to translate concepts into 3D assets, maintaining artistic integrity.
- Participated in brainstorming sessions to develop innovative design solutions for game mechanics and storytelling.
Experience
2-5 Years
Level
Junior
Education
BFA 3D Animation
3D Artist I Resume
Objective : Creative 3D Artist with 5 years of experience in modeling, texturing, and animation. Proficient in industry-standard software, delivering high-quality assets for games and VR applications. Passionate about pushing artistic boundaries.
Skills : 3ds Max, Unity Engine, C# Programming, Motion Graphics, Texturing Techniques
Description :
- Designed and modeled 3D assets for mobile games, improving visual quality and user experience.
- Created high-quality animations for various applications, enhancing storytelling and engagement.
- Developed a library of over 200 3D assets for a content portal, streamlining project workflows.
- Collaborated with Procyon Solutions to produce 3D graphics for live events, increasing brand visibility.
- Modeled and textured sports logos for major events, ensuring high fidelity and brand representation.
- Designed a spaceship interior for a VR demo at Comic-Con, showcasing innovative design skills.
- Produced 3D assets for a live-action parody, contributing to the visual effects and overall production quality.
Experience
2-5 Years
Level
Junior
Education
BFA 3D Animation
3D Artist II Resume
Headline : Creative 3D Artist with 7 years of experience in modeling, texturing, and animation. Proven ability to deliver high-quality visuals for games and films, collaborating effectively with cross-functional teams to achieve project goals.
Skills : Low-Poly Modeling, High-Poly Modeling, Tileable Textures, Modular Asset Creation, 3D Animation
Description :
- Executed animation, modeling, lighting, and compositing for various projects, enhancing visual storytelling.
- Collaborated with production teams to ensure high-quality film outputs, meeting tight deadlines.
- Developed animation scenes for the film 'Hoodwinked', contributing to its visual appeal.
- Gained expertise in MEL scripting and Linux OS, improving workflow efficiency.
- Managed texturing and lighting for the 'Hoodwinked' project, achieving a polished final product.
- Utilized Particle FX and Shave and Haircut techniques for the 'Hoodwinked 2' demo reel, showcasing advanced skills.
- Partnered with art directors to create engaging 3D characters for mobile and web games, enhancing user experience.
Experience
5-7 Years
Level
Executive
Education
BFA 3D Animation
3D Artist III Resume
Summary : Creative 3D Artist with 10 years of experience in modeling, texturing, and rendering for games and animations. Proven ability to deliver high-quality assets on time while collaborating effectively with cross-functional teams.
Skills : Rendering, UV Mapping, Concept Art, Texturing
Description :
- Designed and modeled immersive 3D environments for various game projects, ensuring high fidelity and performance.
- Collaborated with artists and designers to create visually stunning textures and materials.
- Implemented lighting and shading techniques to enhance the realism of game assets.
- Managed asset optimization to meet performance requirements without sacrificing quality.
- Participated in brainstorming sessions to develop creative concepts for new game features.
- Provided mentorship to junior artists, fostering skill development and collaboration.
- Utilized feedback from playtests to iterate on designs, improving user experience and engagement.
Experience
7-10 Years
Level
Management
Education
BFA 3D Animation
Asst. 3D artist Resume
Objective : Creative 3D Artist with 5 years of experience in modeling, texturing, and rendering for games and advertising. Proficient in Maya, 3ds Max, and Unity, with a strong portfolio showcasing diverse projects. Portfolio: http://www.juliaaber.net/
Skills : Game Engine Proficiency, Digital Painting, Video Editing, Concept Development, 3D Modeling
Description :
- Created detailed 3D models of architectural objects from blueprints and sketches.
- Enhanced scenes with realistic vegetation and interior/exterior elements.
- Applied textures to models based on client specifications and artistic direction.
- Rendered high-quality scenes and performed post-processing using advanced graphics software.
- Produced 3D illustrations and storyboards for various projects, improving client presentations.
- Managed modeling, texturing, and rigging of environment, character, and vehicle assets.
- Contributed to the game 'Blood of the Werewolf' by reworking existing assets and creating new stylized textures.
Experience
2-5 Years
Level
Junior
Education
BFA 3D Animation
Associate 3D Artist Resume
Headline : Creative 3D Artist with 7 years of experience in modeling, texturing, and rendering. Proven ability to collaborate with cross-functional teams to deliver high-quality visual assets for games and animations.
Skills : Texturing, 3D Modeling, Lighting Techniques, Rigging, Animation
Description :
- Collaborated with cross-functional teams to develop 3D models for game environments and characters.
- Designed and textured assets for mobile games, ensuring timely delivery and adherence to quality standards.
- Implemented efficient character rigging techniques, improving animation workflow.
- Utilized Maya and Photoshop to create detailed 3D game props and environments.
- Worked closely with clients to refine project requirements and deliver polished final products.
- Participated in brainstorming sessions to enhance creative direction and project outcomes.
- Maintained up-to-date knowledge of industry trends and software advancements to improve artistic skills.
Experience
5-7 Years
Level
Executive
Education
BFA 3D Animation
Lead 3D Artist Resume
Summary : Creative 3D Artist with 10 years of experience in modeling, texturing, and rendering. Proven ability to deliver high-quality assets for games and films, collaborating effectively with teams to achieve stunning visual results.
Skills : Maya 3D Modeling, 3D Modeling Software, ZBrush Sculpting, Texture Mapping, Lighting Techniques
Description :
- Designed and created high-quality organic and hard surface 3D assets for games and films.
- Executed UV unwrapping and texture mapping in Autodesk Maya, ensuring optimal use of texture space.
- Modeled complex objects from concept art using Maya and ZBrush, maintaining fidelity to design.
- Produced detailed normal and displacement maps in ZBrush and Photoshop for enhanced realism.
- Textured assets to achieve hyper-realistic appearances, utilizing advanced techniques in Photoshop.
- Developed immersive environments in Unity, focusing on gameplay and visual aesthetics.
- Participated actively in game testing, providing feedback to improve asset functionality and performance.
Experience
10+ Years
Level
Senior
Education
BFA 3D Art
3D Artist Resume
Objective : Detail-oriented 3D Artist with 2 years of experience in creating high-quality 3D models and animations. Proficient in collaborating with teams to deliver visually stunning assets for games and films.
Skills : Project Management, 3D Modeling, Texturing, Lighting, Animation
Description :
- Produced diverse concept art, from quick sketches to detailed final renders.
- Collaborated with Art Directors and Production Teams to align on project vision.
- Created high-quality 3D models that effectively communicate style and tone.
- Developed realistic 3D assets for immersive VR and AR experiences.
- Managed the import/export of .OBJ and .FBX files in Unity.
- Executed texturing and UV mapping with optimal texel density for 3D models.
- Participated in design reviews to ensure alignment with project goals.
Experience
0-2 Years
Level
Entry Level
Education
BFA 3DA