CG Artist Resume
Summary : As a CG Artist, created graphic designs to visually represent a design concept via their creativity and technical skills, followed and adhered to Development policies and procedures as they were implemented during title production.
Skills : Graphic Design, 3D Modeling.
Description :
- Promoted the best interests of the Company at all times.
- Demonstrated breathtaking Characters, Props, Environments, weapons, vehicle modeling, and texturing techniques, both low and high poly.
- Displayed professionalism at all times, worked knowledge of Nuke.
- Assisted in overall team communication and contributed to a positive work environment.
- Worked within the color & lighting pipeline.
- Worked with the CG team to address internal and client notes.
- Created Marketing Material, and collaborated effectively with peers, senior artists, leads, and clients.
Experience
10+ Years
Level
Senior
Education
Bachelor's Degree in Computer Graphics
CG Artist Resume
Summary : As a CG Artist, promoted and Facilitated effective communication relating to CG workflow, between Art directors, Production management, and the CG crew, clearly and concisely communicated the projects CG procedures and workflows to the other team members.
Skills : Texturing, Shading.
Description :
- Responsible for creating realistic characters with a full range of emotions and movements.
- Responsible for setting and maintaining high standards of quality for over Number of projects.
- Responsible for maintaining excellent attendance records.
- Responsible for consistently arriving to work on time.
- Responsible for devoting special emphasis to punctuality.
- Responsible for working to maintain an outstanding attendance record, consistently arriving to work ready to start immediately.
- Responsible for collaborating with the motion capture department to collect and apply data for specific characters.
Experience
7-10 Years
Level
Management
Education
Bachelor's Degree in Animation
CG Artist Resume
Headline : As a CG Artist, responsible for researching information to devise concepts and develop graphics, preparing images using photo manipulation and 3D visualization, and organizing illustrations and creative artwork for recordkeeping, training guides, and other instructional materials.
Skills : Animation, Digital Sculpting.
Description :
- Responsible for designing artwork using Adobe CS and original concepts for graphic design and layout.
- Responsible for translating requirements and overall project vision into graphics conveying intended meaning and themes.
- Responsible for creating work to communicate mood and visual impressions.
- Responsible for developing storyboards outlining animation plans.
- Responsible for providing first-rate hand-drawn animation for television and cinematic use on software.
- Responsible for combining technical and artistic abilities to accomplish challenging animation objectives.
- Responsible for creating lifelike characters with appropriate textures, shadows, and features.
Experience
5-7 Years
Level
Executive
Education
Bachelor's Degree in Animation
CG Artist Resume
Objective : As a CG Artist, responsible for working alongside writers and producers to create unique designs to translate artistic vision into a visual medium, collaborating with other animators to create coherent images within scenes.
Skills : Rendering, Knowledge of Industry Software.
Description :
- Responsible for creating computer-generated effects and simulations.
- Responsible for creating over number of realistic characters with a full range of emotions and movements.
- Responsible for designing mock-ups and simulations for review, finding, and fixing animation problems.
- Responsible for building upon existing character animation to develop over Number of new stories.
- Responsible for researching how desired animations, movements, and events would occur in real-world situations.
- Responsible for helping construct pyrotechnic displays for action scenes.
- Responsible for matching output to information obtained from the director, cinematographer, and other departments.
Experience
2-5 Years
Level
Executive
Education
Bachelor's Degree in Fine Arts
Computer Graphic Artist Resume
Summary : As a Computer Graphic Artist, responsible for creating sequences under tight deadlines and seamlessly integrating them with other components.
Skills : Creativity, Autodesk Maya.
Description :
- Ensured the highest quality of work was maintained, trained, and mentored junior CG artists.
- Worked with production and technical teams to develop innovative solutions.
- Developed and implemented motion capture techniques.
- Maintained up-to-date knowledge of industry trends and techniques.
- Worked with 3D software packages such as Maya, 3ds Max, and ZBrush.
- Created storyboards, animatics, and concept art.
- Managed and maintained digital assets.
Experience
10+ Years
Level
Senior
Education
Bachelor's Degree in Computer Graphics
CG Artist Resume
Summary : As a CG Artist, worked alongside the Creative Director to achieve the required Look for the project and ensure the pipeline could facilitate the look efficiently, clearly, and concisely communicated the projects CG procedures and workflows to the other team members.
Skills : 3ds Max, Blender.
Description :
- Provided leadership and support for the project’s CG crew, both creatively and technically, and ensured they partnered effectively with Production Management and ensured they delivered on their goals.
- Supported the Company’s goals and values and demonstrated them in all work activities and interactions with other Rockstar employees.
- Ensured practices are compliant with the Company’s non-disclosure and communication policies.
- Shared knowledge and techniques with other team members, worked including on-the-box shot set-ups and finishing.
- Worked closely with the VFX Supervisor to establish methodology and approach to CG projects and sequences.
- Managed a small CG team on projects and sequences, ensuring creative and technical notes were met and that the sequence was completed on time.
- Tasked out a small CG team for projects and sequences, and provided technical and creative notes to artists on the CG team.
Experience
7-10 Years
Level
Management
Education
Bachelor's Degree in Computer Graphics
CG Artist Resume
Headline : As a CG Artist, helped mentor junior artists, worked with CG Production Manager to ensure deadlines and milestones were met, mentored and led artists in the creation of high-quality CG elements for a variety of mediums such as animated TV series, game, theme park rides, and Immersive projects.
Skills : Unreal Engine, Rendering.
Description :
- Helped, and managed CG assets throughout the CG process, as well as worked on asset builds or shots for projects as required.
- Created clean and efficient models based on creative briefs and/or reference materials.
- Demonstrated efficiency in UV layout as well as strong polygonal subdivision skills.
- Demonstrated strong Texture/Look Development, R& D, and Shader skills from both an artistic and technical perspective.
- Maintained, altered, and updated models and Textures as required by client or supervisor feedback.
- Interpreted abstract ideas into the creation of compelling CG assets.
- Facilitated the creation of high-quality texture maps before publishing to ensure consistency.
Experience
5-7 Years
Level
Executive
Education
Bachelor's Degree in Animation
CG Artist Resume
Headline : As a CG Artist, mentored and motivated fellow Asset artists to grow their craft using the latest techniques, and created and maintained a positive and collaborative team environment.
Skills : Animation, Visual Effects.
Description :
- Responsible for collaborating with a multidisciplinary team to develop and implement visual concepts for projects in gaming, virtual reality, and multimedia.
- Responsible for creating detailed 3D models, textures, and animations, ensuring adherence to project specifications and artistic vision.
- Responsible for utilizing industry-standard software such as Autodesk Maya, ZBrush, Substance Painter, and Adobe Creative Suite.
- Responsible for contributing to the development of concept art, storyboards, and visual design elements.
- Responsible for providing expertise in optimizing assets for real-time engines and platforms.
- Responsible for assisting in the production of 3D models and animations for various projects, gaining hands-on experience in the entire production pipeline.
- Responsible for working closely with senior artists to refine skills in texturing, lighting, and rendering.
Experience
5-7 Years
Level
Executive
Education
Bachelor's Degree in Fine Arts
CG Artist Resume
Headline : As a CG Artist, responsible for collaborating with the team to troubleshoot and solve technical challenges during the production process, participating in brainstorming sessions, and contributing creative ideas to enhance project aesthetics.
Skills : Reporting, Troubleshooting.
Description :
- Modeled, Rigged, Looked Dev, Previs, Animation, Lighting, and Compositing for animated and live-action films, as well as games and VR.
- Created and maintained models and materials for the Nike by You online customization app.
- Provided experience and advice to the studio to help in its growth and progression.
- Guided the project to meet the director’s needs and utilize their budget more efficiently.
- Assisted smaller studios in their growth and development, and planned asset development.
- Developed creative assets for production, and implemented variables such as anticipation and impact for model development.
- Liaised with other departments to discuss ideas and create unified goals.
Experience
5-7 Years
Level
Executive
Education
Bachelor's Degree in Fine Arts
CG Artist Resume
Headline : As a CG Artist, managed projects, managed teams and/or departments, researched and developed tools and processes, and directed visual effects.
Skills : Conflict Resolution, Social Media.
Description :
- Worked knowledge of Shotgun, and worked within budgeted hours to complete tasks and meet deadlines.
- Opened to receiving constructive feedback.
- Experienced in 3D Modelling for Environments and assets.
- Modeled and textured a variety of 3D game assets, including environments, buildings, props, vehicles, and characters.
- Performed supporting tasks required to produce game assets, such as optimization, LOD creation, collision creation, lighting, and bug-fixing.
- Worked in an artistic style consistent with visual styles defined by the client.
- Experienced in working with 3-D scans using photogrammetry is a definite plus.
Experience
5-7 Years
Level
Executive
Education
Bachelor's Degree in Fine Arts