An Environment Artist is responsible for creating an environmental background mainly in gaming consoles. The job description entails designing an aesthetically looking environment and scenes for games and enhancing the look and feel of the game from the user’s point of view. While duties vary from project to project and based on the employer’s requirement, the following are certain core duties that are listed on the Environment Artist Resume – constructing various aspects of gaming environment like valleys, scenery, props, and models; modeling and texturing the design to suit the real-life form; creating high-resolution environment models; mentoring junior technicians and other artists, and providing training to juniors.
The nature of the job demands the following skills – a sense of creativity; aesthetic knowledge for creating real-life based models such as forests, rocky terrains, outer space, sci-fi and skyscrapers environments; knowledge in the technical field, and the ability to stay updated with latest technological advancements. Hiring employers seek a degree in fine arts or its equivalent.
Headline : A front-end web developer and designer. Specialize in HTML5, CSS3/SASS Javascript and JQuery. Passion is for making clean, responsive, mobile-first websites with compelling interactivity and fast load times. Additionally, Have had experience working with numerous publisher clients, both corporate and private on many different platforms for over ten years in the field of video gaming.
Skills : HTML 5, Css, Javascript, Photoshop, 3D Studio Max, PHP.
Description :
Modeled, textured, and created shaders for hundreds of assets: props, terrain, physics simulations (explosions, magical effects, etc..).
Created high-quality props and terrain textures, placed/painted them into levels using a proprietary map editor.
Responsible for the creation of numerous whole environments and ships for the online pirate adventure game.
Created final models from the block in meshes using reference.
Created environment assets and props, based upon reference given by the project leader.
Researched and Developed, and managed interns.
Designed 2D Start, Continue, and menu screens as well as in-game, alien advertisements.
Experience
5-7 Years
Level
Executive
Education
Certificate Of Web Development In Web Development
Environment Artist Resume
Objective : Crediting/involving in the production of 3 AAA game titles and 1 feature film. Able to adapt to established pipelines while maintaining artistic style and quality. High and low poly modeling of hard surface and organic objects/textures.
Modeled and textured game objects using current development processes.
Created game environments using game assets.
Animated dynamic models.
Included rigging and skinning objects.
Provided additional gameplay and level design.
Optimized game objects and materials for Nintendo 3DS.
Charactered artist on announced title.
Experience
2-5 Years
Level
Junior
Education
Associate
Environment Artist Resume
Objective : An experienced 3d artist with over 7 yrs of professional history. A results-oriented professional who is respected for relationship building, operational knowledge, and integrity.
Created assets needed for the completion of a demo.
Responsible for the creation of environmental props and their textures.
Mudbox for sculpting and map baking.
Photoshop and Quixel fpr textures.
Designed, the first-person shooter with an emphasis on cartoonish humor.
Worked with art team in generating art assets while meeting rigorous deadlines.
Designed, modeled, textured and imported assets into the Unity game engine.
Experience
2-5 Years
Level
Junior
Education
BFA In Animation
Environment Artist Resume
Summary : Environment Artist is responsible for creating and maintaining the look and feel of the game. This includes ensuring that assets are appropriate for the game’s environment, implementing techniques for texture and image management, creating custom assets, and in general working on all aspects of the art pipeline.
Skills : Software 3DS Max Maya, ZBrush NDo2, XNormal, Adobe Photoshop, Adobe Illustrator, Sketchbook, Pro Adobe Lightroom, Microsoft Word, Google Docs.
Description :
Demonstrated the ability to quickly understand proprietary tools and create efficient game assets and environments while staying on schedule.
Responsible for working with designers to create creative solutions to various gameplay issues that come up during production.
Worked closely with programmers to understand the limits and restrictions of the game engine to provide an optimal frame rate.
Responsible for creating high-quality assets within the given art style of the level.
Titles worked on at LucasArts Star Wars: The Force Unleashed 2 (XBOX 360, PS3, Wii).
Worked with Game Developers to create CG assets based on rough sketches and Programmer insights for gameplay and environments.
Contracted Asset modeling and texturing.
Experience
7-10 Years
Level
Management
Education
Associates Degree In Applied Science In Visual Communication
Environment Artist Resume
Objective : Digital Artist, competencies include 3D Modeling, Digital Sculpting, Texturing, & UV Mapping. 8+ years using animation and rendering to promote products, educate users, and support capital investment Working on one of the most recognizable Racing Simulation Games as a 3d artist.
Skills : 3D Studio Max, 3D Studio Max, Photoshop, Zbrush, Maya, Unreal.
Description :
Created Low-Poly models and Texture Maps for a playable I-MAX exhibit.
Allowed visitors to explore a fully realized virtual Egyptian temple.
Advanced Warfare Multiplayer Platform Video Game.
Provided morale and confidence in the team daily to finish dailies and weeklies in works with getting the project done on time and accurately.
Responsible for all Neanderthal Hut environment structures and prop assets (UE4).
Produced finished art assets from loose concepts.
Storyboarded, illustrated, and digitally painted opening 2D animatics.
Experience
2-5 Years
Level
Junior
Education
Associates In Animation
Environment Artist Resume
Objective : Environment Artist is responsible for the creation and implementation of the game's visual style, including creating textures and models, creating 2D and 3D art, creating and implementing lighting, creating 3D assets, implementing particle systems, implementing UI elements, and implementing audio.
Skills : Fast Learner, Detail-Oriented, Organized, Communication, Multilingual, Team Player.
Description :
Responsible for modeling, texturing, and frequent lighting of game environments and props.
Rigged vehicles for animation and user controllability.
Modeled dynamic, high-detail, optimized hard surface models.
Applied textures using UVW mapping.
Realistically composed, lighted, and shaded 3D environments and props.
Used precise digital painting and photo manipulation to create billboard imagery for the purposes of depicting distant scenery and objects using 360-degree photography.
Invented numerous time/resource-saving strategies and methods that improved and streamlined production and workflow processes
Experience
2-5 Years
Level
Junior
Education
Associate
Environment Artist Resume
Objective : Environment Artist is responsible for creating beautiful and immersive worlds that will be used in the game. The Environment Artist will work closely with the level designer to develop a cohesive environment that supports the gameplay mechanics. The Environment Artist is also responsible for creating assets and textures that will bring life to the world through visual design and color theory.
Skills : Artist, Troubleshoot.
Description :
Modeled terrain and wrote documentation for creating and integrating world and distant terrain using World Machine software.
Gathered reference to present ideas for world look and layout; helped develop reference and style guides for worlds; designed and created world layout maps.
Worked with manager to develop scheduling for tight production deadlines.
Aided in developing asset lists; modeled world props and other assets.
Mentored contract workers, assisted in art direction and review.
Worked with engineers and QA to troubleshoot and resolve problems blocking team.
Performed final world asset tech reviews.
Experience
2-5 Years
Level
Junior
Education
Associate
Environment Artist Resume
Objective : Environment Artist is responsible for the creative direction and design of the game environments. This includes creating the look, feel and mood of a given area, and working closely with production to ensure the visuals are in line with the game’s tone and gameplay.
Skills : Conflict Resolution, Fast/Adaptive Learning, Critical Thinking & Problem Solving, Statistical Analysis, Budgeting.
Description :
Wrote bug reports, helped fix and assign bugs to team members.
Created high-resolution diffuse, specular, and normal maps and UI elements in Photoshop/Illustrator.
Edited design documentation pertaining to assets needed for the project.
Adjusted Excel files for asset production to test finished assets in-game and adjust accordingly.
Familiar with Unity3D development process: memory optimization, shader application, asset preparation, and export.
Knowledge of Unity lighting process and creation/application of lightmaps for levels.
Reported to Team lead for critique, procedure, and further instruction upon completion of assignments.
Experience
2-5 Years
Level
Junior
Education
Associate
Environment Artist Resume
Objective : Environment Artist is responsible for the creation and implementation of game environments from concept to completion. This includes developing the overall game world, establishing its identity, and ensuring that it is cohesive with other art assets.
Skills : 3DSMax, Photoshop, and ZBrush.
Description :
Optimized and re-structured dozens of Wii and 3Ds-specific levels
Conducted final pass polishes of each level.
Textured [hand painted] several environmental and game-play assets.
Performed vertex lighting and hand-painted all shadows.
Focused on harmonizing color pallet.
Modeled, mapped, textured, and lit real-time 3d environments for Gabriel Knight 3.
Directed environment art team.
Experience
2-5 Years
Level
Junior
Education
Associate
Environment Artist Resume
Objective : Environment Artist is responsible for creating the look and feel of the game world. This includes creating assets such as props, textures, and models to be used in the game world. The environment artist is also responsible for the creation of lighting and rendering effects.
Skills : Multi-Task Management, Energetic And Organized.
Description :
Assisted heavily in art tools and process design.
Created particle effects, ambient animations, custom shaders, and other proprietary systems.
Textured 'sewer' levels, Interiors and exteriors across Manhattan, vehicles, and props.
Crafted Diffuse, Specular, Reflection, Opacity, Normal, Fresnel, Ambient Occlusion, Height, and other maps.
Created normal maps, ambient occlusion maps, and specular maps.
Tuned splines that control the AI for additional cars on tracks.
Modeled and textured race day objects - tents EZ-ups, generators, tool sheds, etc.
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