A Game Artist creates the visual elements for the game either in 3D or 2D using software packages for platforms such as mobile, console, PC, or arcade. While specific duties and responsibilities are dependent on the size of the company and the nature of the role, the following common duties are identified on the Game Artist Resume – creating high-quality artwork for the game, including textures, characters, or certain assets; ensuring artwork follows the agreed project style, working collaboratively with other game artists, taking on board and implementing feedback from the art lead to making appropriate changes, and keeping up-to-date about the latest software used for gaming.
Employers expect the following skills from the gaming artists – good communication and team working skills, the ability to stay calm and solve issues, strong organizational skills, excellent attention to details, the knowledge and technical ability to use the relevant software, a good understanding of games engines, and passion for games and games industry. Employers normally judge candidates based on their experience and portfolio, and a slim chance is given to formal education.
Summary : Game Artist, focusing on concept art and visual development. I have had experience in both games and film in which I specialized in environments, characters, props, and UI design.
Skills : Game Art, Concept Art, Visual Development, Environment Art, Character Design, Animation, Illustration, Story Boards, UI Design, 3D Modeling, 3D Texturing.
Description :
Pre visualized art style of many games, playing a large role in final look development.
Designed of game art, characters, environments and props.
Worked cohesively across departmentally to create a strong culture and a great product.
Executed projects through from concept to final in game asset within tight deadlines.
Followed and gave direction to help Iterate and prototype game concepts.
Helped to manage, support and train a team of artist in unifying final design and look development of our project.
Supported and trained outsourcing team to achieve on model production assets.
Experience
7-10 Years
Level
Management
Education
Bachelor Of Fine Arts
Game Artist Resume
Objective : A dedicated young professional with a background in art production for electronic and tabletop games. I am a regular volunteer with Pixel Arts in Portland, Oregon mentoring game design workshops for at-risk youth. Interested in digital illustration, video game production, web design, and graphic art. Enjoy working as part of a small but highly dedicated family of professionals.
Created concept art for several things such as characters, environments, and items.
Created textures and sprites for all the above.
Organized my work and send it in punctually.
Worked well on several electronic devices like computers, drawing tablets, and phones.
Assisted in anything extra like game streaming, game testing, etc.
Enjoyed me working there, and we're all on a first name basis.
Get asked to help with some things in my free time, which I have no problem doing as a friend.
Experience
2-5 Years
Level
Executive
Education
Bachelor's In Game Art
Game Artist Resume
Headline : Integrating the limitless abilities of computer graphics with personal experience, knowledge, and creativity to create high quality art assets. To constantly uncover unique and exciting ways to use animation to deliver striking presentations and entertainment content.
Skills : 3D Studio Max, Adobe Photoshop, ZBrush, Autodesk Maya.
Description :
Responsible for all character related elements for the popular Dave Mirra Freestyle BMX franchise, as well as several in- house original titles.
Contributed 3D artist for other Z-Axis titles, including Space Invaders, Thrasher:Skate and Destroy, and Aggressive Inline Created 3D models and textures of all licensed characters, including accurate competition gear and personal likenesses.
Integrated motion data of real riders captured on a 12' half-pipe into usable PSX animation files.
Isolated the individual trick, keeping hands and feet on the bike, ensuring a trick smoothly looped, exaggerating poses, and undoing any rotations and translations that are to be provided in code.
Key-framed all the tricks for the new BMX Flatland Trick system.
Worked with programmers to develop custom animation tools, such one of the earliest real time cloth billowing and deformation systems.
Wrote and produced custom comic cut-scenes.
Experience
5-7 Years
Level
Executive
Education
MFA In Illustration
Game Artist Resume
Summary : Collaborating with external art developers abroad, reviewing and integrating their work, and also Understanding and articulating the trade-offs between art and design, and solve for the best player experience.
Skills : Digital Painting, Vector Art, Concept Art, Character Design.
Description :
Worked as game artist responsible for conceptual work from designing characters, props, scenes, UI design, to overall look of the game.
Created fish assets, such as holiday fish and special themed fish.
Created fish tank backgrounds.
Created ad bannered and market app icon.
Create decal assets ranging from stamps, frames, and pets decals.
Created splash page and market app icon.
Created concept work from character design, visual layout and UI of the game.
Experience
7-10 Years
Level
Management
Education
MS
Game Artist Resume
Headline : Hardworking, organized, Game Artist professional with a proven background delivering sensible business technology solutions on time and under budget while working as a team member or team leader.
Skills : Computer Platforms Mac And PC, Photoshop, Flash, Google.
Description :
Responsible for developing and finalizing character art for new titles.
Designed scenes in Sketchup, painted over twenty backgrounds in four months.
Created logo and UI art concepts.
Illustrated scenes for romance drama games.
Polished rough concept artwork created by contract artists.
Created banners for promotion and marketing of games.
Mentored junior art team members through feedback to improve overall workflow and asset quality.
Experience
5-7 Years
Level
Executive
Education
MS
Game Artist Resume
Summary : To establish a long-term career in a company where I may utilize my Game Artist professional skills and knowledge to be an effective Associate Program Manager and inspiration to those around me.
Skills : Adobe, Microsoft Office, Illustrator.
Description :
Worked on a number of titles doing both 2D and 3D sides of the project specifications.
Prided myself on finishing projects on time or early and doing all I can to help the project manager and other artists around me.
Used 2D painting and texturing, concept art, matte painting, 3d Art including modeling, sculpting and texturing.
Prepared and presented process proposals and updates at company meetings.
Played testing our games and researching competitors, informing ideas I present.
Streamlined pipeline by helping to organize project needs.
Created and evolved artwork from concept to production.
Experience
10+ Years
Level
Senior
Education
BA
Game Artist Resume
Summary : Passionate artist with a wide range of training and talents, flexible, hard-working, great attention to detail, excellent work habits, fast learner, professional, friendly, polite, enthusiastic, great with people, punctual, articulate, energetic, honest.
Skills : Fantastic Artistic Abilities, Passion For Detail, Extensive.
Description :
Worked with the world’s top sports and entertainment properties.
Worked with a passionate, confident and humble team.
Created high quality content, including VFX, props, characters and animations for use within a mobile Unity app.
Optimized high poly or outsourced models to be used in a mobile environment.
Worked closely with UI/UX designers, engineers and product managers in the creation of interfaces.
Implemented assets for use within the Unity game engine.
Optimized art assets so it does not negatively impact app performance.
Experience
7-10 Years
Level
Management
Education
Associate Of Applied Science
Game Artist Resume
Headline : Seeking a Game Artist position with an outstanding career opportunity that will offer a rewarding work environment along with a winning team that will fully utilize management skills.
Skills : Working With Maya, Zbrush, Illustrator, Photoshop, After Effects, Topogun, Modo, And The Unity Game Engine To Create Final Game Ready Assets.
Description :
Worked on the interface and all the pages and elements that made it into the game.
Worked closely with the designer to produce a compelling and user friendly experience.
Designed and setup a Facebook fps using the unity engine.
Responsible for level layout, interface and concept art.
Did texturing and detailing using Zbrush for our main character and all the weapons in game.
Responsible for fully designing casual games for their cloud-based gaming platform.
Worked included background art, character design, user-interface design and art, award art, buttons and flash FX.
Experience
5-7 Years
Level
Executive
Education
G.E.D
Game Artist Resume
Objective : Quickly interpreting design ideas into rough concepts and into motion graphics and playable prototypes (within an existing engine), that can eventually become fully realized, captivating 2d gameplay sequences.
Skills : Photoshop, Illustrator, Graphic Design, Production Design.
Description :
Created beautiful characters, assets, and environments.
Developed anime 2D and/or 3D art for mobile games.
Developed visual concepts and ideas for new games and features.
Collaborated with external art developers abroad, reviewing and integrating their work.
Understood and articulated art and design trade-offs.
Solved for best player experience.
Experienced working on cel-shaded 3D games or high visual quality 2D anime games.
Experience
2-5 Years
Level
Executive
Education
BFA In Illustration
Game Artist Resume
Objective : Game Artist with 5 years of experience in Rapidly generating rough conceptual ideas, and quickly iterate and collaborate with the team. Changing gears, slowing down to polish assets to a Best-in-Class release quality.
Skills : Planning Skills, Developing Skills.
Description :
Experienced in creating and optimizing game art for mobile devices.
Developed artwork for Lottery & Casino games.
Collaborated closely with Game Producer and Game Developer to achieve the visual goals.
Animated in After Effects or Flash, and a strong sense of motion.
Maintained adaptability to changing needs.
Understood the art pipeline and how to implement art into the game.
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