A Level Designer works for the gaming department and suggests creative ideas and designs for various game environments. A well-written Level Designer Resume includes the following duties and responsibilities – solving and iterating on game environments to guarantee great play experience, adjusting game environments to confirm product’s critical and commercial success, drawing and creating layouts and 3D models, reviewing lead design and game playtest sessions, mentoring and leading lower classification designers, managing scenario maps excellent levels, and breaking down tasks and estimating time to project management.
The most sought-after skills include the following – knowledge of gameplay, knowledge of programming, scripting language competence; solid understanding of laws of physics, strong communication skills, graphics software skills, and good programming skills. A degree in the field of Computer Science or Graphics Design is commonplace among job applicants.
Objective : Currently focused on game asset creation, modeling/texturing/materials, and level design. The goal is to contribute experience and skills to create a game and gain even more experience in the field. Just completed BFA in game design.
Designed vehicle destruction specs, tuned driving physics for all vehicles, designed and tuned police chase.
Chase intensity progression, designed the vehicle scripting pipeline and designed a vehicle rail shooter mode.
Scripted all the vehicle rail shooter levels.
Principle camera designer.
Designed and tuned all gameplay cameras that included modes for on-foot and vehicle navigation, hand-to-hand and ranged combat, lock-on camera, and vehicle rail, shooter.
Designed a dynamic combat camera system and its scripting pipeline.
Scripted all of the combat cameras.
Action Scripted co-op cameras for most of the single-player levels.
Experience
2-5 Years
Level
Junior
Education
BS In Game Art
Level Designer Resume
Summary : A Game designer/developer, a team player, and a self-motivated learner. Have the ability to learn new software/Unity plugins very quickly and in most cases, be able to modify them to meet the needs. Fascinated with new technology and enjoy playing with the latest gadgets.
Skills : 3D Studio Max, Photoshop, Unity Engine, Unreal Engine, CryEngine, Aurora Engine.
Description :
Develop immersive 3D training programs for various customers.
Creation of 2D graphics, scripting (C#), animations of objects and cameras, particle systems, MySQL integration using PHP, shaders, lighting/shadows, Unity assets/plugins, reflections, level of detail, 3d modeling, texturing, postprocessing image effects, audio editing, and optimization.
Developed for NASA's engineers to practice and learn standard operating procedures for their wind tunnel system.
Utilizing this virtual interactive system, NASA was able to cut costs significantly.
Developed for new employees of APL to visit their ship virtually from the comfort of their own home.
Made available through their LMS system and streamed on through a web browser.
Developed as a cartoon-like style, 3D experience for users to understand how dangerous static electricity is around flammable liquids.
Users are guided through the training with a character named Jim who is present throughout the training.
Experience
7-10 Years
Level
Management
Education
Computer Science
Level Designer Resume
Objective : Seeking a challenging position as an Entry Level Web Designer enabling me to utilize my educational skills in the best possible way for achieving the company’s goals.
Skills : Technical Support, CAD, 3D Studio Max, Photoshop, Architecture.
Description :
Users are guided through the training with a character named Jim who is present throughout the training.
Responsible for helping create levels for the upcoming Alpha release on Steam for the game Mist in the Dark.
Took the pressure off the Lead Designer by creating dynamic ways to create new levels and maps.
Designed and assembled three multiplayer levels that shipped.
Placed and animated level sections for "Drive me Bananas" worked with a team to concept the core game and game assets worked with the lead designer too.
Created fully completed levels from conception to completion.
Within these levels, I implemented scripted sequences, level logic, player objectives, enemy encounters, weapon, and environmental destructible.
Collaborated with Lead Designer and team members to create fun game levels.
Experience
2-5 Years
Level
Junior
Education
Computer Science
Level Designer Resume
Headline : Level designer will be tasked with designing and building levels for the game. They will work closely with the art team to create interesting, unique and engaging levels for players to enjoy.
Skills : 3D Studio Max, Maya, SketchUp, Unreal Engine, Adobe Photoshop, MS Office, MS Visual Studio, Xcode, Alienbrain, Perforce, GitHub.
Description :
Conceive and manage game documentation.
Script gameplay using an in-house level editor.
Block out levels in Google SketchUp and Maya.
Compose in-game cut scenes.
Create demo levels to assess and demonstrate game mechanics.
Served as the Product Owner for Scrum Teams.
Published Titles.
Experience
5-7 Years
Level
Executive
Education
BS In Game Design
Level Designer Resume
Objective : Learned & supported the processes that generate higher-quality user experiences for projects and programs. Worked alongside a design lead, and collaborated with product management, development, and business stakeholders, to support a user-centered design approach to developing new or improving existing digital or integrated experiences.
Skills : Office, Outlook, Excel, Social Media.
Description :
Create and design challenging digital environments.
Learn and use developmental level design program.
Test quality and control of player movement and level interaction.
Actively debug levels in regards to constantly changing physics engine.
Created challenging in-depth digital environments for professional video game titles.
Developed a Level for Bolder Game's Starballs mobile game.
Developed a broken planet-themed level.
Modeled game assets using Maya and Mudbox.
Experience
0-2 Years
Level
Entry Level
Education
BA
Level Designer Resume
Summary : Have the pleasure of saying that worked side-by-side with the creators of WarCraftII, StarCraft & Broodwar, WarCraftIII Reign of Chaos & Frozen Throne, and StarCraftII Wings of Liberty. Specialized in creating user experience for single-player campaigns and I have an uncanny ability in creating high-end ESport RTS multiplayer maps.
Skills : Video Game Design, Programming/scripting: C#, Lua, Perl, Game Editors: Alchemy, Unity, Unreal, Source.
Description :
Created various Single-player campaign missions, including 'Misconceptions', and 'A Dark Covenant'.
Created multiple Ladder Maps for Battle Net.
Worked on the terrain layout for the Downloaded Orc Campaign.
Created various Single-player campaign missions, including 'Where Wyverns Dare', and Blackrock and Roll Too' Starcraft Map of the Week.
Created a Downloadable Multiplayer map each week for Battle Net.
Created a few User Map Setting maps for Battle Net, including 'Operation Claws', 'Twelve Days of Starcr and 'Christmas Rush'.
In charge of implementing the design.
Building levels and setting assets into the game/ simulation.
Lighting levels Scripting events Testing levels Making all changes needed to, finish the project.
Experience
10+ Years
Level
Senior
Education
HS Diploma
Level Designer Resume
Objective : Energetic, dedicated Game Developer with strong interpersonal skills, Fluent in Spanish. Focused on Environmental/Level Design. Worked in both Unreal & Unity game engines. Proven ability to work effectively with people of various ages, cultural backgrounds.
Worked directly with members of Nintendo to design and script-level content.
Utilized solid creative vision to generate level design concepts and implement them using Retro Studios scripting software.
Help provided proof that our team could design, generate and integrate new game content into Retro Studios' existing product under highly stressful conditions.
Trained at Retro Studios in their proprietary scripting software.
Designed new game levels and mods to existing levels optimized for Internet distribution.
Partnered with game designers/producers to integrate new gameplay into a finished product.
Maintained and tracked internal bug database.
Adeptly designed and delivered several online multiplayer levels as part of a small global community of designers.
Create levels utilizing Ritual's SiN level editor.
Experience
2-5 Years
Level
Junior
Education
BA In Game Art & Design
Level Designer Resume
Objective : A passionate, yet pragmatic design practitioner who can respond to user needs and behaviors, design leadership direction, and successfully transform inputs into intuitive design solutions that map to needs and requirements.
Skills : Design tools such as Sketch, Figma, Photoshop, Illustrator, XD, etc. and prototyping skills, designing in a variety of form factors.
Description :
Work alongside a design lead and partners to research, ideate, validate, design, and implement
iterative solutions that elevate the user experience of digital touchpoints that deliver enhanced customer/business value.
Sketches, wireframes, hi-fidelity mockups, and prototypes can all be part of your day-to-day outputs.
Build strong relationship with your design lead and with partners to ensure design tasks are aligned with project goals and dependencies and done efficiently
Learn how to and develop research-based personas, user workflows, and story boards to socialize ideas and generate alignment
Ensure compliance with usability standards and design best practices.
Participate/support workshops tied to projects
Research design trends and support research-based activities on projects
Experience
2-5 Years
Level
Junior
Education
BS In Game Development
Level Designer Resume
Objective : As a Senior Level Designer set the virtual stage. The level designer's goal is to craft a world where players don't want to leave. It continues to be a mission to design environments, levels, maps, or worlds in such a way that it becomes a key ingredient to the success of the gameplay, instruction, or training desired in your product.
Rendering Making adjustments to gameplay assets and other meshes.
Building Landscapes, Buildings, Environments, Foliage, etc.
Creating level and class blueprints.
Adjusting blueprints to desired results.
Regular playtests to ensure work quality.
Experience
2-5 Years
Level
Junior
Education
BA In Animation Art
Level Designer Resume
Summary : Skilled software designer and manager with 16 years of experience developing entertainment software. Keen ability to work with both technical and creative personalities to bring ideas from concept to product. Self-motivated, quality-oriented, and dedicated to not only completing the work on time but making sure the end result has the qualities needed for a competitive marketplace.
Skills : Photoshop, 3D Studio Max, Maya, Unity, GODOT, Open Office.
Description :
Designed levels and wrote dialogue for Yoda Stories.
Using the unreal engine to create a 360-degree cinematic experience for Youtube/Oculus Rift use.
Designed software for user experience.
Scripted game events and other software features.
Created a UDK recreation of QBert with a team of three other students (Website link in header).
Modeled, textured, and animated level-art assets.
Designed, created & implemented story, game-structure layout, set dressing, scenarios, scripted events, control schemes for 3 console systems (ps2).
Created core elements and quick fixes with blueprints.
Implemented animations for main character Systems programmer for objective and economy system.
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