A Technical Artist is hired to bridge the gap between the programmers and artists, and ensure the art content and related features are easily integrated into the game. To execute this core task, the following associated duties listed on the Technical Artist Resume are carried out – working with modelers, and programmers and creating 3D art; supporting artists and engineers in using 3D art pipeline and user-facing engine tools; providing hands-on support to artists and engineers about asset performance and validation; reviewing creative process and identifying opportunities for tool improvement; and solving technical issues in the 3D asset pipeline.
Hiring employers typically look for the following skills and abilities – expertise in modeling and art tools; experience in a full digital art content creation pipeline; excellent verbal and written communication skills; good artistic skills; the ability to work with technical documentation, and professional experience in the game industry. A relevant degree is a common requirement.
Objective : To secure a Technical Artist position where my passion for design, high taste level and attention to detail, ability to learn quickly, and desire to take on new challenges can be fulfilled.
Skills : Microsoft Office, Photoshop, Lightroom, Photography, CVENT.
Description :
Digitally prepared selected art for rubber stamp production using Photoshop (this included image alterations, digital clean-up, naming and applying Excel formulations for plate making.
Workshop Taught project-oriented workshops to store owners and their employees, sales reps, and Facilitator end users throughout the United States.
Workshops had 30+ participants and were a major source of revenue.
Traveled nationally to tradeshows to demonstrate, teach, and sell company product.
Oversaw set-up and tear-down of large and complex product displays.
Designed greeting cards, frames, bookmarks, boxes, and various other gift items for in-store demonstrations, technique classes, and store samples.
Placed orders with store buyers according to season, demographics, and specific store needs and customers.
Experience
2-5 Years
Level
Junior
Education
BA In Psychology
Technical Artist Resume
Headline : Responsible for Collaborating with the World art team to establish Palettes that strongly support a specific visual style that will help drive the Art Direction within a specific area and across the entire game.
Skills : Studio Tools 3D Studio Max Adobe Photoshop, Illustrator.
Description :
Created complex materials for characters, weapons and environments.
Established workflows and tools for other artists to utilize when making unique assets.
Executed on a range of visual effects styles from realistic to stylized.
Worked with engineers and artists to optimize content for many platforms.
Desired and knowledgeable of how to push Unreal Engine further.
Desired to work with a team, supporting other content creators such as modelers, texture artists, etc.
Experienced working on multiple platforms.
Experience
5-7 Years
Level
Executive
Education
BS
Technical Artist Resume
Headline : To establish a long-term career in a company where I may utilize my Technical Artist professional skills and knowledge to be an effective Associate Program Manager and inspiration to those around me.
Skills : 3D Rendering, 3D Animation, Software Programming, Game Design.
Description :
Updated old character models as needed while not deviating too far from the existing styles.
Created UI elements to fit with established style and standards.
Converted traditional sketches into Illustrator vectors for easy scaling and manipulation.
Animated Level up, particle and spell effects such as fireballs, water spouts and explosions.
Illustrated eye catching signs and marketing materials Updated the websites and keep customers up to date on customer's new and new stock.
Recreated and manipulated Logos for documents and forms.
Worked with devs to develop standards for art asset design.
Experience
5-7 Years
Level
Executive
Education
GED
Technical Artist Resume
Objective : Technical Artist with 4 years of experience in Collaborating with Leads and the Art Director to ensure a consistent style and quality across all shaders, and also Partnering with character and environment artists on asset look development, creating UVs, textures, and materials.
Recruited to create game environments, provide efficient coding, rigging, and animation for M.O.B.A.
Exceeded quality standards with a passion for finding creative solutions to new technical challenges.
Established and influenced regular communication between artists.
Critiqued other artists' work and established a base for constructive feedback, as well as took critiques and capitalized them.
Generated and compiled various program practices and workarounds to assist artists in creating more efficient assets.
Created tools to speed up development and simplify workflows to get content into the game.
Worked with Art Director to visualize the look and feel of the game.
Experience
2-5 Years
Level
Executive
Education
Bachelor Of Science
Technical Artist Resume
Objective : Responsible for Creating quick concept mockups using Photoshop, and/or Unity, and also Supporting the art team with troubleshooting and technical assistance. Experienced with asset optimization for the efficient use of resources on the web and mobile platforms.
Defined the processes, practices, and solutions for a next/current generation content pipeline.
Collaborated with designers, engineers, and artists, to identify opportunities for a more robust and iterative approach to developing game assets.
Supported and knowledgeable base for the studio regarding animation, modeling, and performance.
Prototyped node graphs that support a complex integration pipeline with a proprietary game engine.
Modeled, rigged, and animated art assets to support prototyping efforts.
Designed and developed of tools for content creation, integration, and game design.
Created template layouts and workflows using a custom window system.
Experience
2-5 Years
Level
Executive
Education
BS
Technical Artist Resume
Headline : Seeking a Technical Artist position with an outstanding career opportunity that will offer a rewarding work environment along with a winning team that will fully utilize management skills.
Skills : Adobe Creative Suite, 3D Studio Max, Autodesk Maya.
Description :
Created both biped and custom box rigs for animation.
Made changes to visual effects and game files using XML.
Resurfaced and cleaned up the model topology.
Troubleshoot issues once the assets were in the game engine.
Coordinated with several overseas contract companies to improve the quality of models, rigs, and animations being provided to us.
Used Rigging (Character and Prop) Visual Effects editing Modeling Primary Software: 3DS Max Photoshop Notepad ++.
Helped create gameplay scripts.
Experience
5-7 Years
Level
Executive
Education
BA In Art Studio
Technical Artist Resume
Summary : A results-driven team player with a passion for visual storytelling. I have an expert understanding of animation, and composition with extensive knowledge of all major 3D software packages. I thrive working under pressure; handling tight deadlines with decorum and grace. Motivating and mentoring junior artists gives me the ability to pass on my experience and education and rejuvenates my love for the industry.
Skills : Unity3D, C#, MEL, PHP, Photoshop, After Effects.
Description :
Built props and architecture for Arenas.
Created visual effects, animations, shaders, and optimized art assets.
Bridged communication between programming and art.
Developed content tools for Autodesk Maya using Python and C++ APIs (PySide, Qt).
Experienced as an Office Manager/Supervisor in the Financial District of San Francisco.
Worked with Art Director and other artists to ensure consistency between vision and implementation of environment and hard surface assets.
Understood and follow style guides to guarantee the consistency of assets.
Experience
10+ Years
Level
Senior
Education
BFA In Cinematography / Film
Technical Artist Resume
Objective : Responsible for Facilitating communication and collaboration with the Art Engineering teams, and ensure that goals and best practices for both are represented, Taking direction from supervisors as well as demonstrate autonomy and time management.
Skills : Autodesk Maya, Microsoft Office.
Description :
Knowledgeable and abilities to create and modify 3D real-time visual models.
Created and applied texture, color, light, and shading to visual models.
Tested visual attributes to ensure the model is rendered correctly as part of virtual scenes.
Modified visual attributes of the model as requested.
Documented model design specifications.
Worked closely with program and functional management to ensure that the system meets program schedule and cost requirements.
Experienced with Unreal Engine.
Experience
2-5 Years
Level
Junior
Education
BA
Technical Artist Resume
Objective : Responsible for Consulting in-depth with developers and studios who are planning or already using Unity, Collaboratively designing, building, and running proof of concepts with prospective customers.
Skills : Autodesk Maya, Microsoft Office, Communication Skills.
Description :
Experienced developing a VR environment.
Experienced in game development.
Worked closely with Art Director and IP holder to maintain artistic consistency across several external art studios.
Defined and documented technical and visual execution guidelines for externally created assets.
Wrote and oversaw the writing of documentation and briefs for vendors.
Worked with Art Director and Outsourcing Manager to identify and schedule assets for external development.
Clearly communicated the artistic vision of a project to external vendors.
Experience
2-5 Years
Level
Junior
Education
BS
Technical Artist Resume
Objective : Responsible for Translating product requirements into electrical specifications, designs, and PCB layouts, confirming architectural decisions through prototyping and simulation, and also Understanding and articulating technical risk, and design margin throughout the process.
Evaluated the visual quality and the technical execution of incoming work and provide actionable feedback.
Built relationships with external art vendors across multiple projects.
Improved efficiency and quality of outsourcing pipeline.
Worked with other departments to ensure that assets are delivered in a timely manner.
Experienced working with outsourcing teams.
Experienced in a lead artist role.
Created multiple types of assets, from bespoke hero assets to entire kits used by world artists that support the goals of the overall Art Direction and Design Direction.
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