Texture Artist Resume Samples

A Texture Artist is responsible for creating detailed textures, and surface materials for 3D models used in Video games, movies, animations, and other digital media. Some of the common work activities listed on the Texture Artist Resume are – applying textures that simulate materials like skin, fabric, wood, and meta to 3D models, ensuring they look realistic or stylized, depending on the project. They collaborate with modelers and animators to match textures to the intended look and feel of characters, environments, and objects.

Essential skills include expertise in 3D software such as Maya, Blender, or 3Ds Max, and proficiency in texturing tools, like Substance Painter, or Photoshop. A deep understanding of color theory, lighting, and materials is crucial for creating visually appealing and realistic textures. A bachelor’s degree in digital art, or animation along with a strong portfolio showcasing skills in texturing and 3D design is commonplace among job applicants.

Texture Artist Resume example

Texture Artist Resume

Objective : As a Texture Artist, created and maintained a texture and material library the visual direction of the project and fitting into the technical restrictions.

Skills : 3D Modeling, UV Mapping, Texture Painting, Shader Development, Creativity

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Description :

  1. Understood design principles and foundations.
  2. Evolved in a leading group in the French video game industry represented in 30 different countries, with opportunities for international development.
  3. Created realistic and stylized textures for 3D models. 
  4. Story told through high-quality textures. 
  5. Responsible for designing and implementing high-quality textures for characters, props, and environments used in AAA video games and cinematic productions.
  6. Responsible for collaborating with modelers and animators to ensure seamless texture integration and maintain visual consistency.
  7. Responsible for optimizing texture workflows, reducing production time by X.
Years of Experience
Experience
0-2 Years
Experience Level
Level
Junior
Education
Education
BA in VFX


Texture Artist Resume

Objective : As a Texture Artist, responsible for advising guests on special events and product promotions. Worked closely with modellers/lighting artists to adapt textures to their needs & constraints.

Skills : Texture Painting, Substance Painter, 3D Modeling, Texturing, UV Mapping, Shader Development

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Description :

  1. Handled textures and followed maintained the setup structure in engine.
  2. Produced all textures needed (Normal map, spec, diffuse etc) for game production which includes tiling textures for Environments and prop based textures.
  3. Developed expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs.
  4. Understood of the visual effects pipeline from modelling through animation, texturing, and rendering.
  5. Understood of the visual effects process and the role texturing plays in creating photorealistic CG objects
  6. Understood of physically based rendering (PBR) pipelines.
  7. Assisted in assessment of advanced and new product training for existing staff.
  8. Optimized texture maps, reducing memory usage by 30% while maintaining visual quality for real-time applications.
Years of Experience
Experience
0-2 Years
Experience Level
Level
Junior
Education
Education
BS in Game Design


Texture Artist Resume

Objective : As a Texture Artist, responsible for recognizing for lowering the cost and time required to create design concepts by adopting scale clay interior models.

Skills : Photoshop, ZBrush, 3D Modeling, UV Mapping, Texture Painting, Shader Development

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Description :

  1. Responsible for creating Analytic privileges based on dates and other complex filters using stored procedures as part of HANA security.
  2. Used parametric modeling in Revit MEP 2012 to support the Electrical Design Department for international and domestic projects.
  3. Responsible for using Tableau to create customer profiles; discovered profitable segments that had been inadvertently omitted.
  4. Responsible for creating storyboards and layout for six direct-to-DVD animated shorts.
  5. Responsible for assisting in the creation of new rigging tools and Animation Pipeline.
  6. Responsible for creating a Max script that automated the calculating of target polygon counts used for each LOD model.
  7. Responsible for training in the art of make-up applications and specialized for promoting special events.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Executive
Education
Education
BFA in Animation

Texture Artist Resume

Headline : As a Texture Artist, worked in the 2D and 3D space, led and trained othersPrevious film industry experience, coached less experienced Texture Artists.

Skills : Maya, Blender, 3D Modeling, UV Mapping, Texture Painting, Shader Development

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Description :

  1. Understood image colour space relating to texture painting.
  2. Modeled Textured Materials Shaders for video games environments or equivalent experience.
  3. Responsible for working in electronic production as well as design for a print and graphic design company.
  4. Managed and created digital assets for lead animator and development team.
  5. Responsible for assisting with creature textures and lighting SKY CAPTAIN AND THE WORLD OF TOMORROW Feature Film, Paramount Pictures.
  6. Responsible for modeling various rocks assets, collaborated with Senior FX artist to learn and implement new photogrammetry photos can asset pipeline.
  7. Responsible for creating personalized paintings for special events.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Senior
Education
Education
MA in Digital Media

Texture Artist Resume

Objective : As a Texture Artist, worked closely with game design to ensure art enhances the player experience, explored a wide variety of ideas that push the Wow style.

Skills : 3ds Max, PBR Texturing, 3D Modeling, UV Mapping, Texture Painting, Shader Development

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Description :

  1. Defined the types and number of textures to produce with technical leads and in keeping with the projects technical constraints (number of layers, available memory, and texel ratios).
  2. Produced all of the textures required (nmap, spec, diffuse) to reach quality standards and emphases the projects vision.
  3. Validated the textures quality once they were imported into the game and improved them whenever necessary.
  4. Createdmodified high-quality texture maps for PBR materials.
  5. Reviewed UVs for texturing when needed.
  6. Worked closely with Lead Texture Painter, Lead Lighting TDs and supervisors to ensure that all assets work 
  7. within the scope of lighting color pipeline requirements.
  8. Textured painting experience with high-end film, created 2D overpaints to flush out the levels visual design, lighting, and mood.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Junior
Education
Education
BFA in Surface Design

Texture Artist Resume

Headline : As a Texture Artist, pushed assets to the next level, troubleshooted and dealt with competing priorities and projects.

Skills : Material Creation, 3D Modeling, Texturing, UV Mapping, Shader Development

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Description :

  1. Ensured the integration and optimization of artistic content in the engine.
  2. Guaranteed the respect of the technical constraints related to the console.
  3. Provided technical follow-up to the art team.
  4. Developed or found the best tools and methods possible to improve and facilitate the work of the team.
  5. Coached members of the art team to be able to use the tools and methods well.
  6. Acted as an interlocutor between the art team and the programming team.
  7. Clearly communicated ideas.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Senior
Education
Education
MFA in Interactive Media

Texture Artist Resume

Objective : As a Texture Artist, managed time and resources to meet weekly targets, worked with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of textured assets.

Skills : Rendering Techniques, Game Engine Integration., 3D Modeling, Texturing, UV Mapping, Shader Development

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Description :

  1. Painted characters or assets for multiple shows simultaneously.
  2. Generated or matched the existing realistic art style of the project.
  3. Used UV layout and principles while setting new standards for artistic excellence.
  4. Communicated successes and challenges faced by the team to the Asset Supervisor.
  5. Collaborated and delivered excellent finished products.
  6. Worked closely with look development artists to create necessary texture maps for application to creatures, props and environments.
  7. Created final look developed assets with minimal supervision and within the studio pipeline.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Junior
Education
Education
BS in CG

Texture Artist Resume

Objective : As a Texture Artist, created consistent, semi - stylized artwork from concept to finalized asset, coordinated with games team and art director to ensure project visual and technical standards.

Skills : Artistic Eye, Attention to Detail, 3D Modeling, UV Mapping, Texture Painting, Shader Development

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Description :

  1. Collaborated cross discipline to continually ensure project visuals and technical requirements are met.
  2. Responsible for creating by modellers, level artists and level designers in order to support planning the work.
  3. Worked with the look development team to resolve technical issues and ensure assets are optimised for render.
  4. Verified the quality of the textures once they are imported into the game and make any necessary improvements.
  5. Created photorealistic textures for digital assets using the supplied photographic reference material andor concept artwork.
  6. Mastered 2D tools and understand 3D tools to create the textures for the unwrap and test the mapping.
  7. Created or modified textures based on the object and its use.
Years of Experience
Experience
0-2 Years
Experience Level
Level
Junior
Education
Education
BA in Digital Art

Texture Artist Resume

Objective : As a Texture Artist, created textures and materials for environment assets, props and foliage based on concept art and reference photos, collaborated with the Art Director and the environment team, and be able to give and receive feedback.

Skills : Color Theory, Lighting Techniques, 3D Modeling, Texturing, UV Mapping, Shader Development

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Description :

  1. Textured environments in a variety of styles, worked with stylized environments and props, but should be comfortable doing photo-realistic work when needed.
  2. Built materials and developed the look and surface quality of environments in different styles.
  3. Worked with teams across different disciplines creating content for multiple platforms.
  4. Helped the team define and shape proficient pipeline workflows.
  5. Produced high-quality detailed tile-able and unique textures, including substance materials to be used by the rest of the art team.
  6. Created a variety of semi stylized tile-able terrain textures and decals for multiple types of environmental biomes.
  7. Created textures using, Substance Painter, and Substance Designer.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Junior
Education
Education
BFA in 3D Art

Texture Artist Resume

Objective : As a Texture Artist, processed requests from other departments in the pipeline, defined standard department standards.

Skills : Visual Storytelling, Asset Optimization, 3D Modeling, Texturing, UV Mapping, Shader Development

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Description :

  1. Provided dallied versions for assigned tasks in an agreed upon time by your Supervisor Lead.
  2. Applied client notes to all assets with minimal guidance.
  3. Identified solutions and approaches to solve difficult assets without guidance.
  4. Adapted quickly to new technologies and applications.
  5. Sculpted and generate procedural high quality textures.
  6. Learned quickly and assimilate new information.
  7. Used PBR (Physically Based Rendering) techniques to ensure accuracy under various lighting conditions.
  8. Trained team members on advanced texturing tools, improving team productivity and skill levels across projects.
  9. Participated in cross-functional teams to integrate textures into game engines, ensuring seamless asset implementation.
Years of Experience
Experience
0-2 Years
Experience Level
Level
Junior
Education
Education
MFA in Digital Art